[{"data":1,"prerenderedAt":49},["ShallowReactive",2],{"$f4zueh8291txg":3,"recommended":18},{"title":4,"path":5,"date":6,"updated":7,"tags":8,"excerpt":10,"readingMinutes":11,"commentCount":12,"html":13,"comments":14,"prev":15},"Just play Factorio","\u002F2026\u002F10\u002Fjust-play-factorio\u002F","2026-10-03T14:10:22.869Z","2026-10-03T14:16:35.382Z",[9],"personal","Factorio is my favorite game of all time. I've now spent close to 700 hours on it according to Steam, and that doesn't include a couple hundred hours where I played an illegal copy in 2014. I was just \"trying it out\", I…",1,0,"\u003Cp>Factorio is my favorite game of all time. I've now spent close to 700 hours on it according to Steam, and that doesn't include a couple hundred hours where I played an illegal copy in 2014. I was just &quot;trying it out&quot;, I swear.\u003C\u002Fp>\n\u003Cp>Whenever Factorio comes up on Hacker News, some software engineer inevitably complains &quot;\u003Cem>it's too much like my day to day work\u003C\u002Fem>&quot;. Building things by hand, designing new architectures, blueprints and interfaces, the endless refactoring, coding and Factorio are very much the same. The complaint is that it's like a truck driver playing Truck Driver Simulator at night after driving the truck all day. It will just feel like too much of the same motions.\u003C\u002Fp>\n\u003Cp>Well, that was before AI coding. Now the complaint of developers is &quot;I just chat to Codex\u002FCursor\u002FClaude and hit enter all the time, the craft is gone!&quot;. We no longer experience this coding, puzzling, refactoring loop that we really enjoyed pre Opus 4.6.\u003C\u002Fp>\n\u003Cp>So lately, I've gone back to playing Factorio a couple of hours per month. Startup + family life doesn't allow for much more unfortunately.\u003C\u002Fp>\n\u003Cp>Coding as it was is no longer economically viable, but playing Factorio was never about that. Also its game mechanics are probably better than those in your IDE ;)\u003C\u002Fp>\n\u003Cp>you can discuss here but due to all the blogger spam, \u003Ca href=\"https:\u002F\u002Fnews.ycombinator.com\u002Fitem?id=49944421\">the thread on HN\u003C\u002Fa> is better\u003C\u002Fp>\n",[],{"title":16,"path":17},"How we brought our Rust CI from 20 minutes to less than 5 for Comper","\u002F2026\u002F08\u002Fhow-we-brought-our-rust-ci-from-20\u002F",[19,24,29,32,36,39,42,46],{"title":20,"path":21,"note":22,"series":23},"Mapping out Dark Code","\u002F2026\u002F03\u002Fmapping-out-dark-code\u002F","2026",false,{"title":25,"path":26,"note":27,"series":28},"The software that I love","\u002F2022\u002F10\u002Fthe-software-that-i-love\u002F","Series · 36 posts",true,{"title":30,"path":31,"note":22,"series":23},"Navigating the Fog of War: Age of Empires, AI Agents, and the Rise of Dark Code","\u002F2026\u002F05\u002Fnavigating-fog-of-war-age-of-empires-ai\u002F",{"title":33,"path":34,"note":35,"series":23},"The Future of Programming Systems - four thoughts","\u002F2024\u002F09\u002Fthe-future-of-programming-systems-four\u002F","2024",{"title":37,"path":38,"note":35,"series":23},"Always Optimize the Feedback Loop","\u002F2024\u002F07\u002Falways-optimize-feedback-loop\u002F",{"title":40,"path":41,"note":35,"series":23},"\"Security Is Our Top Priority\" is BS","\u002F2024\u002F07\u002Fsecurity-is-our-top-priority-is-bs\u002F",{"title":43,"path":44,"note":45,"series":23},"10x teams","\u002F2025\u002F02\u002F10x-teams\u002F","2025",{"title":47,"path":48,"note":45,"series":23},"Hiring, from the Other Side","\u002F2025\u002F10\u002Fhiring-from-other-side\u002F",1792876808355]