Code Should be Readable
On the first day of my first job, at age 23, I learned the most important lesson of my life about programming: code should be readable. Four years of CS at university did not prepare me for this, but one day of work did (thanks Achiel!).
I had created something "clever" and was barked at by the Senior Engineer of the team that my solution was too complicated. For a second I thought he was suffering from low IQ, but he explained that:
I don't care much for fanatic discussions about Test Driven Development or Micro Services vs. Monoliths because reality is much less clear-cut. I think it's MUCH more important that whenever you create software, or basically anything*, that you keep this in mind:
As long as you build your software by these two rules, you should be alright.
I had created something "clever" and was barked at by the Senior Engineer of the team that my solution was too complicated. For a second I thought he was suffering from low IQ, but he explained that:
- He was not able to instantly understand my code. Lesson: It was apparently vital that other people in the team understood my code. In fact, it was not even my code, the team owned it.
- The problem I was solving was simple and not worth spending much mental capacity on. Lesson: writing code is just a small part of what happens with it, code is much more frequently read, tested, debugged and refactored. All these activities take time and mental capacity.
- In 6 months, I would have forgotten the code and would look at it the same way he did now (that is: with a frown and raised eyebrows). Lesson: You are temporarily suffering from understanding the code too well, make sure you compensate for that.
- We were paid (quite well) to make product for the company, not to be smart-asses. Lesson: time is money and there is something called Opportunity Cost that makes your time even more valuable. Boring code is good code.
I don't care much for fanatic discussions about Test Driven Development or Micro Services vs. Monoliths because reality is much less clear-cut. I think it's MUCH more important that whenever you create software, or basically anything*, that you keep this in mind:
- the complexity of the solution should match the complexity of the problem
- what you create should be easy to understand for those who work with it
As long as you build your software by these two rules, you should be alright.
* read The Design of Everyday things by Don Norman and Don't Make me Think by Steve Krug